Global Esports Academy
Arts and Travel
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1h 31m
The global gaming market will be worth USD159.3 billion by the end of 2020, with an expected 2.7 billion gamers worldwide. How can we monetize this opportunity? Follow this 90-minute virtual event hosted by the Sports and Entertainment Industry Network and the Parenting Community, featuring three panels organized around various aspects of the esports industry: Panel 1 Steve Arhancet (YPO Malibu), CEO of Team Liquid and Andy Swanson, Head of Publisher Relations at Discord moderates a panel covering the journey of esports from a stigmatized basement culture to critical mass fandom. Panel 2 Jeff Marks (YPO Pacific Coast Gold), Founder and CEO of IPG360 explores how content, technology, investments, team sponsorships and talent endorsements are reshaping the industry, while giving select brands and media partners premium access to a discerning yet highly coveted audience. Panel 3 Featuring representatives of takethis.org, the third panel covers mental and physical health in gaming, including what it takes to compete at a professional level.
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